Nearly everyone remembers the stress of taking a test in school. In-class exams have the power to make even the most dedicated of students quake with fear, not to mention the damage they can do to the egos of struggling learners. For some students, the stress causes their minds to go blank, while others experience physical symptoms like headaches and nausea.
In fact, around 40 percent of students regularly report experiencing moderate to severe anxiety over tests. Unfortunately, that stress isn’t limited to students in higher grades. Even elementary school students can struggle with fear and performance anxiety on standardized tests. No surprise, then, that teachers and schools are increasingly rethinking their assessment methods, seeking ways to evaluate student performance without causing undue stress.
Fortunately, there are other methods of assessing students–methods that greatly reduce anxiety levels while simultaneously improving performance. One method getting a lot of attention is gamification, which involves incorporating elements of game playing, such as establishing ground rules, scorekeeping, and engaging in friendly competition with other students. Recent studies have shown that gamification in education can increase assessment scores by nearly 15 percent.
So, what does gamification involve? And what are the challenges of implementing a gamification strategy?
Making assessment fun
Gamification isn’t entirely new. Traditionally, schools have employed such gaming elements as flash cards, scavenger hunts, and vocabulary games to liven up the learning process. Turning learning into a game helps lower the pressure associated with test taking and alleviates the tedium involved in rote memorization.
Author Recent PostsSimos Retalis, Co-Founder and Chief Scientific Officer, KinemsSimos Retalis is Co-Founder and Chief Scientific Officer at Kinems. Latest posts by eSchool Media Contributors (see all)
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