Escape rooms are engaging for people of all ages—they require durable skills such as creativity, critical thinking, determination, and the ability to work in groups to solve challenges. It makes sense that educators would craft their lessons around the concept of an escape room—and that’s just what high school educator Lynn Thomas has done.
In this Q&A with eSchool News, Thomas details how she found inspiration to create escape room learning opportunities and the benefits she sees for her students–and she offers a look at a new ChatGPT challenge she’s created.
eSN: What gave you the idea to structure learning activities in an escape room-style challenge?
LT: I was inspired to utilize this fun and challenging activity in my classes upon attending workshops and reading about the benefits and ways to gamify learning, as well as a specific Brightspace workshop about creating an Escape Room through the platform.
What do these challenges look like for students? What do students like best about them and what feedback have you received?
In my particular case, I opted to create an around-the-world adventure. The narrative begins as follows: “You have been hired by a mysterious organization to complete a series of challenges. The details are all very vague, but you are very intrigued. All you know is that your problem-solving skills are going to be challenged and that you will have to learn along the way because, apparently, it also involves traveling around the world!”
Author Recent Posts Laura Ascione is the Editorial Director at eSchool Media. She is a graduate of the University of Maryland’s prestigious Philip Merrill College of Journalism. Latest posts by Laura Ascione (see all)
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